My principal interest is to create art that implements visual computing and interaction design with elements of surprise or randomness. I treat programming languages, computer networks and hardware as the means of expressing myself and of exploring technical possibilities. The design of interaction is especially important to me because it highlight the present moment and the feelings and emotions that accompany it while viewers interact with my work.
This is a sneak peek of the upcoming K-dron Virtual Museum. K-dron is a geometrical shape discovered by Dr. Janusz Kapusta in 1985, and patented in 1987. I have worked with Dr. Kapusta on a number of visualizations and presentations over the years but this is the biggest undertaking so far. The museum will be constantly expanding with new exhibitions presenting K-dron’s unique properties and Dr. Kapusta’s tireless work.
I invite you to view my digital art in a newly established virtual gallery. The gallery offers alternative viewing space simulating real gallery experience.
Virtual Man: Leonardo, 2019
Series of images based on Dr. Janusz Kapusta’s K-dron shape and custom image analysis software.
Invaders Series, 2015-2017
Series of games meant to be played in a public space as a way of banding together for common cause.
Can You Pull The Plug, 2013
Interactive installation that questions the state of surveillance that we currently live in and provokes action.
Reflections: K-dron, 2010
Interactive sound installation based on image analysis and manipulation of live video feed.
K-dron Game, 2009
Mobile game based on the K-dronic Cubes invented by Dr. Janusz Kapusta.
Digital Sculptures for Analog Sounds, 2010-12
Virtual environments inspired by analog music.
Reflections Series 2002-2010
Art installation that involves the viewer in pixel painting of the image.
Emotionalist explores the struggle between reason and emotion.
K-Dron and Light, 2003
Art installation that connects the viewer with a virtual space composed of K-drons.
K-dron Animations, 2002
Over 18 animations visualizing properties of the K-dron shape.
The Ghost of Time, 2002
Interactive expression of time and space based on the history of the Piast Castle.
Art installation that plays on the theme of memory and how people perceive life.
3D Sound Sculpture, 2002
Playful sound sculpture aimed at visualizing sound in a new way.